TERRAIN RENDERING TECHNOLOGY BASED ON GEOMETRY CLIPMAP
1) Military Simulation Technology Institute, Aviation University of Air Force, Changchun 130022
2) Base of Flight Training, Aviation University of Air Force, Changchun 130022
3) Armament Department, Aviation University of Air Force, Changchun 130022
4) Aeronautics & Astronautics Intelligence Department, Aviation University of Air Force, Changchun 130022
Abstract:An improved Geometry Clipmap algorithm is presented, in which we increase the number of topographic data scheduling module, reconstruct the organization of the note, and introduce the progressive texture update technology. The experiments show that new algorithm improves the work efficiency and display effect of flight simulation system.